1 - 4 of 4 Chapters
[This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they: make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common; the major incentive for employing...
[The survey in this chapter, aims to be a systematic review of existing pervasive games and their technologies. The survey spans: two large collaborations that together span 10 years, two books pertaining to pervasive games, and, top ranking keyword search results, on Google Scholar, after the...
[Different types of game engines have been mentioned in Sect. 1.2 and a feature set to support pervasive games has been distilled and verified in Chap. 2 Using the resulting feature set from Sect. 2.3, a candidate engine is chosen in the same product line as a would-be pervasive game engine....
[The problems, caveats and disadvantages mentioned (Sect. 3.4) in the case study serve to highlight challenges and open issues for the creation of a would-be pervasive game engine. This chapter summaries those challenges and open issues, with respect to: (1) using distributed and decentralized...
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