11 - 14 of 14 Chapters
[Traditionally, the quality of a course offering is measured based on learner feedback at the end of the offering. This chapter offers a method to measure the quality of a course offering—continually, formatively, and summatively—using factors such as the quality of resources used, learner...
[The potential of the adaptive games in the education is yet to be explored. This type of artifacts can increase the multiple benefits reported by the integration of digital games in educational processes, by adding up the advantages of delivering an experience tailored to the individual...
[Personalized learning carries significant promise in improving the state of education in developing countries. However, much of the personalization technologies have evolved in the context of the developed world. In this chapter, an expanded definition of personalized learning for developing...
[Understanding the learners’ cognitive characteristics and designing the personalized learning environments accordingly is quite a challenging task. Although various models and frameworks have been proposed when designing adaptive environments, it is less understood how these cognitive...
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