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Comparison of middle school, high school and community college students' Wiki activity in Globaloria-West Virginia: (pilot year-two)

Comparison of middle school, high school and community college students' Wiki activity in... Comparison of Middle School, High School and Community College Students ™ Wiki Activity in Globaloria-West Virginia (Pilot Year-Two) Rebecca Reynolds Syracuse University School of Information Studies Syracuse, NY 13244 315-395-4741 Idit Harel Caperton World Wide Workshop Foundation 110 Greene St. Suite 708 NY, NY 10012 212-334-3277 rebecca.reynolds@gmail.com ABSTRACT idit@worldwideworkshop.org 2. LITERATURE REVIEW To articulate the learning goals for Globaloria, we created a framework of learning objectives, which guides our applied program development and research. The objectives presented draw upon previous Constructionist literature on game design in workshop-based settings (e.g., Harel & Papert, 1991; Harel, 1988, 1989, 1991, 2002; Kafai, 1995, 2006; Wilensky, 2003; Klopfer, 2008; Seely Brown 2005, 2006), as well as findings from the organization ™s earlier pilot research, and œdigital literacy  scholarship in several fields (e.g., Turkle, 1997; Barron, 2004; DiMaggio, Hargittai, Celeste, & Shafer, 2004; Eshet-Alkalai, 2004; Eshet and Aviram, 2006). We propose that the 6 Contemporary Learning Abilities with Technology (6-CLAs) are required for effective learning in today ™s technology-driven landscape and world: 1. 2. 3. 4. 5. 6. Invention, progression, and completion of an original project idea (educational game or simulation) Project-based learning and project management (in wikibased, networked environment) Posting, publishing http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Comparison of middle school, high school and community college students' Wiki activity in Globaloria-West Virginia: (pilot year-two)

Association for Computing Machinery — Oct 25, 2009

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Datasource
Association for Computing Machinery
Copyright
The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc.
ISBN
978-1-60558-730-1
doi
10.1145/1641309.1641350
Publisher site
See Article on Publisher Site

Abstract

Comparison of Middle School, High School and Community College Students ™ Wiki Activity in Globaloria-West Virginia (Pilot Year-Two) Rebecca Reynolds Syracuse University School of Information Studies Syracuse, NY 13244 315-395-4741 Idit Harel Caperton World Wide Workshop Foundation 110 Greene St. Suite 708 NY, NY 10012 212-334-3277 rebecca.reynolds@gmail.com ABSTRACT idit@worldwideworkshop.org 2. LITERATURE REVIEW To articulate the learning goals for Globaloria, we created a framework of learning objectives, which guides our applied program development and research. The objectives presented draw upon previous Constructionist literature on game design in workshop-based settings (e.g., Harel & Papert, 1991; Harel, 1988, 1989, 1991, 2002; Kafai, 1995, 2006; Wilensky, 2003; Klopfer, 2008; Seely Brown 2005, 2006), as well as findings from the organization ™s earlier pilot research, and œdigital literacy  scholarship in several fields (e.g., Turkle, 1997; Barron, 2004; DiMaggio, Hargittai, Celeste, & Shafer, 2004; Eshet-Alkalai, 2004; Eshet and Aviram, 2006). We propose that the 6 Contemporary Learning Abilities with Technology (6-CLAs) are required for effective learning in today ™s technology-driven landscape and world: 1. 2. 3. 4. 5. 6. Invention, progression, and completion of an original project idea (educational game or simulation) Project-based learning and project management (in wikibased, networked environment) Posting, publishing

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