Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Digital game-based learning

Digital game-based learning Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Computers in Entertainment (CIE) Association for Computing Machinery

Digital game-based learning

Computers in Entertainment (CIE) , Volume 1 (1) – Oct 1, 2003

Loading next page...
 
/lp/association-for-computing-machinery/digital-game-based-learning-AR47Z2pXj8

References

References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.

Publisher
Association for Computing Machinery
Copyright
Copyright © 2003 by ACM Inc.
ISSN
1544-3574
DOI
10.1145/950566.950596
Publisher site
See Article on Publisher Site

Abstract

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

Journal

Computers in Entertainment (CIE)Association for Computing Machinery

Published: Oct 1, 2003

There are no references for this article.