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Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing?

Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable... Ganking, Corpse Camping and Ninja Looting from the perception of the MMORPG community: Acceptable Behavior or Unacceptable Griefing? School of Science, Information Technology and Engineering University of Ballarat Ballarat, Victoria, Australia Phone: +61 439 249 149 Phone: +61 3 5327 9545 Phone: +61 3 5327 9616 Leigh Achterbosch Charlynn Miller Peter Vamplew l.achterbosch@ballarat.edu.au ABSTRACT c.miller@ballarat.edu.au p.vamplew@ballarat.edu.au MMO, MMOG, MMORPG, griefing, griefer, online game, victim Every day in online games designed to entertain, an unknown percentage of users are experiencing what is known as `Griefing'. Griefing is used to describe when a player within a multiplayer online environment intentionally disrupts another player's game experience for his/her own personal enjoyment or material gain. Unrestrained, griefing could lead to a downward spiral of the number of people playing Massively Multiplayer Online RolePlaying Games (MMORPG)s, and possibly the death of smaller MMORPGs. Big game publishers may not wish to risk supporting the genre. There have been studies conducted in the past that attempt to define griefing and the different forms it takes in MMORPGs. These were outlined from the perception of the general player, and so did not examine differences in perception of griefing by different types of players. The authors conducted http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing?

Association for Computing Machinery — Sep 30, 2013

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Datasource
Association for Computing Machinery
Copyright
Copyright © 2013 by ACM Inc.
ISBN
978-1-4503-2254-6
doi
10.1145/2513002.2513007
Publisher site
See Article on Publisher Site

Abstract

Ganking, Corpse Camping and Ninja Looting from the perception of the MMORPG community: Acceptable Behavior or Unacceptable Griefing? School of Science, Information Technology and Engineering University of Ballarat Ballarat, Victoria, Australia Phone: +61 439 249 149 Phone: +61 3 5327 9545 Phone: +61 3 5327 9616 Leigh Achterbosch Charlynn Miller Peter Vamplew l.achterbosch@ballarat.edu.au ABSTRACT c.miller@ballarat.edu.au p.vamplew@ballarat.edu.au MMO, MMOG, MMORPG, griefing, griefer, online game, victim Every day in online games designed to entertain, an unknown percentage of users are experiencing what is known as `Griefing'. Griefing is used to describe when a player within a multiplayer online environment intentionally disrupts another player's game experience for his/her own personal enjoyment or material gain. Unrestrained, griefing could lead to a downward spiral of the number of people playing Massively Multiplayer Online RolePlaying Games (MMORPG)s, and possibly the death of smaller MMORPGs. Big game publishers may not wish to risk supporting the genre. There have been studies conducted in the past that attempt to define griefing and the different forms it takes in MMORPGs. These were outlined from the perception of the general player, and so did not examine differences in perception of griefing by different types of players. The authors conducted

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