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Understanding and evaluating cooperative games

Understanding and evaluating cooperative games CHI 2010: Games and Players April 10 “15, 2010, Atlanta, GA, USA Understanding and Evaluating Cooperative Games Magy Seif El-Nasr*, Bardia Aghabeigi*, David Milam*, Mona Erfani*, Beth Lameman*, Hamid Maygoli**, Sang Mah*** *Simon Fraser University Surrey, BC (magy, baa17, dma35, mea16)@sfu.ca, beth@bethaileen.com ABSTRACT **New Media Research and Education Vancouver, BC drmaygoli@gmail.com ***Bardel Entertainment Vancouver, BC sang@badel.ca Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of cooperative patterns within their games. Unfortunately, very little research investigated cooperative patterns or methods to evaluate them. In this paper, we present a set of cooperative patterns identified based on analysis of fourteen cooperative games. Additionally, we propose Cooperative Performance Metrics (CPM). To evaluate the use of these CPMs, we ran a study with a total of 60 participants, grouped in 2-3 participants per session. Participants were asked to play four cooperative games (Rock Band 2, Lego Star Wars, Kameo, and Little Big Planet). Videos of the play sessions were annotated using the CPMs, which were then mapped to cooperative patterns that caused them. Results, validated through inter-rater agreement, identify several effective cooperative patterns http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Understanding and evaluating cooperative games

Association for Computing Machinery — Apr 10, 2010

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References (26)

Datasource
Association for Computing Machinery
Copyright
Copyright © 2010 by ACM Inc.
ISBN
978-1-60558-929-9
doi
10.1145/1753326.1753363
Publisher site
See Article on Publisher Site

Abstract

CHI 2010: Games and Players April 10 “15, 2010, Atlanta, GA, USA Understanding and Evaluating Cooperative Games Magy Seif El-Nasr*, Bardia Aghabeigi*, David Milam*, Mona Erfani*, Beth Lameman*, Hamid Maygoli**, Sang Mah*** *Simon Fraser University Surrey, BC (magy, baa17, dma35, mea16)@sfu.ca, beth@bethaileen.com ABSTRACT **New Media Research and Education Vancouver, BC drmaygoli@gmail.com ***Bardel Entertainment Vancouver, BC sang@badel.ca Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of cooperative patterns within their games. Unfortunately, very little research investigated cooperative patterns or methods to evaluate them. In this paper, we present a set of cooperative patterns identified based on analysis of fourteen cooperative games. Additionally, we propose Cooperative Performance Metrics (CPM). To evaluate the use of these CPMs, we ran a study with a total of 60 participants, grouped in 2-3 participants per session. Participants were asked to play four cooperative games (Rock Band 2, Lego Star Wars, Kameo, and Little Big Planet). Videos of the play sessions were annotated using the CPMs, which were then mapped to cooperative patterns that caused them. Results, validated through inter-rater agreement, identify several effective cooperative patterns

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