Get 20M+ Full-Text Papers For Less Than $1.50/day. Subscribe now for You or Your Team.

Learn More →

Youth Computational Participation in the Wild: Understanding Experience and Equity in Participating and Programming in the Online Scratch Community

Youth Computational Participation in the Wild: Understanding Experience and Equity in... Youth Computational Participation in the Wild: Understanding Experience and Equity in Participating and Programming in the Online Scratch Community DEBORAH A. FIELDS, Utah State University YASMIN B. KAFAI, University of Pennsylvania MICHAEL T. GIANG, Mount Saint Mary ™s University Most research in primary and secondary computing education has focused on understanding learners within formal classroom communities, leaving aside the growing number of promising informal online programming communities where young users contribute, comment, and collaborate on programs to facilitate learning. In this article, we examined trends in computational participation in Scratch, an online community with over 1 million registered youth designers. Drawing on a random sample of 5,004 youth programmers and their activities over 3 months in early 2012, we examined programming concepts used in projects in relation to level of participation, gender, and length of membership of Scratch programmers. Latent class analysis results identified the same four groups of programmers in each month based on the usage of different programming concepts and showed how membership in these groups shifted in different ways across time. Strikingly, the largest group of project creators (named Loops) used the simplest and fewest programming concepts. Further, this group was the most stable in http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Computing Education (TOCE) Association for Computing Machinery

Youth Computational Participation in the Wild: Understanding Experience and Equity in Participating and Programming in the Online Scratch Community

Loading next page...
 
/lp/association-for-computing-machinery/youth-computational-participation-in-the-wild-understanding-experience-VK00Yao6EM

References (49)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2017 by ACM Inc.
ISSN
1946-6226
DOI
10.1145/3123815
Publisher site
See Article on Publisher Site

Abstract

Youth Computational Participation in the Wild: Understanding Experience and Equity in Participating and Programming in the Online Scratch Community DEBORAH A. FIELDS, Utah State University YASMIN B. KAFAI, University of Pennsylvania MICHAEL T. GIANG, Mount Saint Mary ™s University Most research in primary and secondary computing education has focused on understanding learners within formal classroom communities, leaving aside the growing number of promising informal online programming communities where young users contribute, comment, and collaborate on programs to facilitate learning. In this article, we examined trends in computational participation in Scratch, an online community with over 1 million registered youth designers. Drawing on a random sample of 5,004 youth programmers and their activities over 3 months in early 2012, we examined programming concepts used in projects in relation to level of participation, gender, and length of membership of Scratch programmers. Latent class analysis results identified the same four groups of programmers in each month based on the usage of different programming concepts and showed how membership in these groups shifted in different ways across time. Strikingly, the largest group of project creators (named Loops) used the simplest and fewest programming concepts. Further, this group was the most stable in

Journal

ACM Transactions on Computing Education (TOCE)Association for Computing Machinery

Published: Aug 29, 2017

There are no references for this article.