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Gamification as a Tool for Civic Education – A Case Study

Gamification as a Tool for Civic Education – A Case Study AbstractThe article aims at presenting the possibilities of using games, most of all the board ones, in civic education of children, the youth and adults. The article will demonstrate activities of Pomorskie Stowarzyszenie Aktywni Lokalnie (Pomeranian Society Locally Active-PSAL), which has taken advantage of games in its activities popularizing public participation as well as in ecological education. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png 21st Century Pedagogy de Gruyter

Gamification as a Tool for Civic Education – A Case Study

21st Century Pedagogy , Volume 4 (1): 8 – Jul 1, 2020

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References (10)

Publisher
de Gruyter
Copyright
© 2020 Marta Jaskulska et al., published by Sciendo
eISSN
2544-8986
DOI
10.2478/ped21-2020-0005
Publisher site
See Article on Publisher Site

Abstract

AbstractThe article aims at presenting the possibilities of using games, most of all the board ones, in civic education of children, the youth and adults. The article will demonstrate activities of Pomorskie Stowarzyszenie Aktywni Lokalnie (Pomeranian Society Locally Active-PSAL), which has taken advantage of games in its activities popularizing public participation as well as in ecological education.

Journal

21st Century Pedagogyde Gruyter

Published: Jul 1, 2020

Keywords: Gamification; educational games; civic education; ecological education; memory

There are no references for this article.