Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Deception in video games examining varieties of griefing

Deception in video games examining varieties of griefing Purpose Though not new to online gamers, griefing an act of play intended to cause grief to game players is fairly understudied in LIS scholarship. The purpose of this paper is to expand the inventory of griefing varieties, consider their deceptive elements and examine attitudes towards the phenomenon.Designmethodologyapproach The authors collected and content analysed 80 nonelicited posts from the Something Awful forum thread and compared them to the results of ten elicited email interviews.Findings As a complex phenomenon, griefing has multiple interpretations and opposing attitudes. The thread results show that griefers, as perpetrators, have predominantly positive or neutral attitudes towards the act. About 15 per cent of the examined griefers reportedly resort to deceptive techniques. More extravagant griefs that require verbal interactions in playerversusplayer PvP online games involve deception and often fall into two categories scamming or greed play prioritising personal benefits. The authors found selfreported instances of deception by scheming, luring, entrapment, pretence and verbal concealment in griefing acts. The interview respondents, as predominantly victims of griefs, do not think of griefing or may not be aware of it as an act of deception and primarily associate it with harassment inciting emotional reactions or power imposition exerting superiority. Casual griefing refusing to comply with the rules for mere entertainment stands out as another griefing variety.Originalityvalue With the growth of popularity of video gaming, libraries are largely unaware of griefing and should be prepared to address it in video game use policies for online gaming units or tournaments. Online gaming affords a unique opportunity to examine deception in computermediated humantohuman communication. The complexity of the phenomenon and associated opposing views are offered here to be weighted by the LIS scholars and professionals. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Online Information Review Emerald Publishing

Deception in video games examining varieties of griefing

Online Information Review , Volume 37 (3): 19 – Jun 14, 2013

Loading next page...
 
/lp/emerald-publishing/deception-in-video-games-examining-varieties-of-griefing-SL9vtgFuM7

References (23)

Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
1468-4527
DOI
10.1108/OIR-10-2011-0181
Publisher site
See Article on Publisher Site

Abstract

Purpose Though not new to online gamers, griefing an act of play intended to cause grief to game players is fairly understudied in LIS scholarship. The purpose of this paper is to expand the inventory of griefing varieties, consider their deceptive elements and examine attitudes towards the phenomenon.Designmethodologyapproach The authors collected and content analysed 80 nonelicited posts from the Something Awful forum thread and compared them to the results of ten elicited email interviews.Findings As a complex phenomenon, griefing has multiple interpretations and opposing attitudes. The thread results show that griefers, as perpetrators, have predominantly positive or neutral attitudes towards the act. About 15 per cent of the examined griefers reportedly resort to deceptive techniques. More extravagant griefs that require verbal interactions in playerversusplayer PvP online games involve deception and often fall into two categories scamming or greed play prioritising personal benefits. The authors found selfreported instances of deception by scheming, luring, entrapment, pretence and verbal concealment in griefing acts. The interview respondents, as predominantly victims of griefs, do not think of griefing or may not be aware of it as an act of deception and primarily associate it with harassment inciting emotional reactions or power imposition exerting superiority. Casual griefing refusing to comply with the rules for mere entertainment stands out as another griefing variety.Originalityvalue With the growth of popularity of video gaming, libraries are largely unaware of griefing and should be prepared to address it in video game use policies for online gaming units or tournaments. Online gaming affords a unique opportunity to examine deception in computermediated humantohuman communication. The complexity of the phenomenon and associated opposing views are offered here to be weighted by the LIS scholars and professionals.

Journal

Online Information ReviewEmerald Publishing

Published: Jun 14, 2013

There are no references for this article.