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A Practical Introduction to Hardware/Software Codesign

A Practical Introduction to Hardware/Software Codesign This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.; This book provides a systematic introduction to the topic of Hardware-Software Codesign. The material emphasizes the basic ideas and the practical aspects of Hardware-Software Codesign. Problems are included at the end of each chapter. ; This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.; Basic Concepts.- The Nature of Hardware and Software.- Data Flow Modeling and Implementation.- Analysis of Control Flow and Data Flow.- The Design Space of Custom Architectures.- Finite State Machine with Datapath.- Microprogrammed Architectures.- General-Purpose Embedded Cores.- System On Chip.- Hardware/Software Interfaces.- On-Chip Busses.- Hardware/Software Interfaces.- Coprocessor Control Shell Design.- Applications.- Trivium Crypto-Coprocessor.- CORDIC Coprocessor.; Patrick Schaumont is Assistant Professor in Computer Engineering at Virginia Tech. He received the PhD degree in Electrical Engineering from UCLA (2004), and the MS degree in Computer Science from Rijksuniversiteit Ghent, Belgium (1990). He has been a researcher at the Inter-university Micro- Electronics Center (IMEC) in Belgium from 1992 to 2001. He has served on the program committee of international conferences in this field such as CHES, DATE, DAC, IEEE HOST and IEEE MEMOCODE.; A Practical Introduction to Hardware/Software Codesign addresses the problem of combining software and hardware in a single system design process – such problems can be solved with hardware/software codesign. When used properly, hardware/software codesign improves the overall performance of digital systems, and it can shorten design time. The book covers four topics in hardware/software codesign: fundamentals, the design space of custom architectures, the hardware/software interface and application examples. The book comes with an associated design environment that helps the reader to perform experiments in hardware/software codesign. Each chapter also comes with exercises and further reading suggestions. A Practical Introduction to Hardware/Software Codesign is a great resource for engineers and students.; Presents the field of hardware/software codesign in four parts Basic Concepts, Custom Architecture, Hardware/Software Interfaces, and Applications Includes problems at the end of each chapter as well as a bibliography and further reading suggestions Utilizes a simple hardware description language called GEZEL; GB http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

A Practical Introduction to Hardware/Software Codesign

403 pages

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Publisher
Springer US
Copyright
Copyright © Springer Basel AG
DOI
10.1007/978-1-4419-6000-9
Publisher site
See Book on Publisher Site

Abstract

This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.; This book provides a systematic introduction to the topic of Hardware-Software Codesign. The material emphasizes the basic ideas and the practical aspects of Hardware-Software Codesign. Problems are included at the end of each chapter. ; This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.; Basic Concepts.- The Nature of Hardware and Software.- Data Flow Modeling and Implementation.- Analysis of Control Flow and Data Flow.- The Design Space of Custom Architectures.- Finite State Machine with Datapath.- Microprogrammed Architectures.- General-Purpose Embedded Cores.- System On Chip.- Hardware/Software Interfaces.- On-Chip Busses.- Hardware/Software Interfaces.- Coprocessor Control Shell Design.- Applications.- Trivium Crypto-Coprocessor.- CORDIC Coprocessor.; Patrick Schaumont is Assistant Professor in Computer Engineering at Virginia Tech. He received the PhD degree in Electrical Engineering from UCLA (2004), and the MS degree in Computer Science from Rijksuniversiteit Ghent, Belgium (1990). He has been a researcher at the Inter-university Micro- Electronics Center (IMEC) in Belgium from 1992 to 2001. He has served on the program committee of international conferences in this field such as CHES, DATE, DAC, IEEE HOST and IEEE MEMOCODE.; A Practical Introduction to Hardware/Software Codesign addresses the problem of combining software and hardware in a single system design process – such problems can be solved with hardware/software codesign. When used properly, hardware/software codesign improves the overall performance of digital systems, and it can shorten design time. The book covers four topics in hardware/software codesign: fundamentals, the design space of custom architectures, the hardware/software interface and application examples. The book comes with an associated design environment that helps the reader to perform experiments in hardware/software codesign. Each chapter also comes with exercises and further reading suggestions. A Practical Introduction to Hardware/Software Codesign is a great resource for engineers and students.; Presents the field of hardware/software codesign in four parts Basic Concepts, Custom Architecture, Hardware/Software Interfaces, and Applications Includes problems at the end of each chapter as well as a bibliography and further reading suggestions Utilizes a simple hardware description language called GEZEL; GB

Published: Sep 9, 2010

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