A Practical Guide to Testing Wireless Smartphone ApplicationsClient Applications
A Practical Guide to Testing Wireless Smartphone Applications: Client Applications
Harty, Julian
2010-01-01 00:00:00
[Client applications are installed onto mobile wireless devices such as mobile phones. They are able to provide users with more functionality, better integration, and better performance than browser applications. Client applications may be written in a portable programming language (e.g., J2ME or FlashLite) or written as native code (e.g., Symbian C++ for Nokia phones).]
http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.pnghttp://www.deepdyve.com/lp/springer-journals/a-practical-guide-to-testing-wireless-smartphone-applications-client-EooMLnChO6
A Practical Guide to Testing Wireless Smartphone ApplicationsClient Applications
[Client applications are installed onto mobile wireless devices such as mobile phones. They are able to provide users with more functionality, better integration, and better performance than browser applications. Client applications may be written in a portable programming language (e.g., J2ME or FlashLite) or written as native code (e.g., Symbian C++ for Nokia phones).]
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