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Applied Degree Education and the Shape of Things to ComeSupporting and Enhancing the Future of Degree Education in Graphic Design: A University of Gloucestershire Case Study

Applied Degree Education and the Shape of Things to Come: Supporting and Enhancing the Future of... [This collaborative paper authored by Claudia Brewster and Grant Pooke derives from the experience of teaching and managing the delivery of a practice-based Graphic Design (GD) BA Honours degree pathway at the University of Gloucestershire, UK. Supported by two curriculum-based case studies, it explores and discusses examples of new and emerging Design practices in Industry 5.0. The experiential timeframe extends from the start of the academic year in September 2022 through to the student assessment period in June 2023. How might some of the brand-based contexts of emerging technology and the social platforms they utilise be incorporated into a framework which supports modular learning and skills acquisition for First Year (Level 4) Graphic Design students? What additional skill sets and aptitudes might Virtual Design applications require from a student cohort and how might student learning gain be effectively assessed and developed?] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Applied Degree Education and the Shape of Things to ComeSupporting and Enhancing the Future of Degree Education in Graphic Design: A University of Gloucestershire Case Study

Editors: Hong, Christina; Ma, Will W. K.

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Publisher
Springer Nature Singapore
Copyright
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023
ISBN
978-981-19-9314-5
Pages
131 –147
DOI
10.1007/978-981-19-9315-2_8
Publisher site
See Chapter on Publisher Site

Abstract

[This collaborative paper authored by Claudia Brewster and Grant Pooke derives from the experience of teaching and managing the delivery of a practice-based Graphic Design (GD) BA Honours degree pathway at the University of Gloucestershire, UK. Supported by two curriculum-based case studies, it explores and discusses examples of new and emerging Design practices in Industry 5.0. The experiential timeframe extends from the start of the academic year in September 2022 through to the student assessment period in June 2023. How might some of the brand-based contexts of emerging technology and the social platforms they utilise be incorporated into a framework which supports modular learning and skills acquisition for First Year (Level 4) Graphic Design students? What additional skill sets and aptitudes might Virtual Design applications require from a student cohort and how might student learning gain be effectively assessed and developed?]

Published: May 20, 2023

Keywords: AR; VR; Next generation vocational/professional practices; Employability skills and aptitudes; C21st world of work; Innovative pedagogies; Instructional design

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