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Authentic Learning Through Advances in TechnologiesUse of the Collaboration-Authentic Learning-Technology/Tool Mediation Framework to Address the Theory–Praxis Gap

Authentic Learning Through Advances in Technologies: Use of the Collaboration-Authentic... [To develop a practical solution to learning with technology a collection of case studies related to the use of education games, a course and a professional development opportunity are discussed. Each case study is presented to explore the use of a collaborative-authentic task–tool (technology)-mediated (CAT) framework. This framework is based on neo-Vygotskian ideas of learning. The case studies on the use of games in education show how collective solving of a game puzzle helped overcome misconceptions held by players. A course on the use of ICTs in teaching and learning, based on the CAT framework, showed that student performance was superior to didactic instruction courses. Academic professional development based on the CAT framework illustrates new ways in which higher education models could be devised. In many of the case studies, the concept of tool mediation is easily misunderstood and therefore requires appropriate scaffolding of the learning activities by the lecturer or teacher. This collection of case studies supports the idea that the use of the CAT framework is a practical way to design teaching and learning with technology.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Authentic Learning Through Advances in TechnologiesUse of the Collaboration-Authentic Learning-Technology/Tool Mediation Framework to Address the Theory–Praxis Gap

Editors: Chang, Ting-Wen; Huang, Ronghuai; Kinshuk,

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References (43)

Publisher
Springer Singapore
Copyright
© Springer Nature Singapore Pte Ltd. 2018
ISBN
978-981-10-5929-2
Pages
61 –73
DOI
10.1007/978-981-10-5930-8_5
Publisher site
See Chapter on Publisher Site

Abstract

[To develop a practical solution to learning with technology a collection of case studies related to the use of education games, a course and a professional development opportunity are discussed. Each case study is presented to explore the use of a collaborative-authentic task–tool (technology)-mediated (CAT) framework. This framework is based on neo-Vygotskian ideas of learning. The case studies on the use of games in education show how collective solving of a game puzzle helped overcome misconceptions held by players. A course on the use of ICTs in teaching and learning, based on the CAT framework, showed that student performance was superior to didactic instruction courses. Academic professional development based on the CAT framework illustrates new ways in which higher education models could be devised. In many of the case studies, the concept of tool mediation is easily misunderstood and therefore requires appropriate scaffolding of the learning activities by the lecturer or teacher. This collection of case studies supports the idea that the use of the CAT framework is a practical way to design teaching and learning with technology.]

Published: Sep 21, 2017

Keywords: Collaboration; Authentic learning; Tool mediation; Learning with technology

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