Access the full text.
Sign up today, get DeepDyve free for 14 days.
Nina Haferkamp, N. Krämer, Conor Linehan, Massimiliano Schembri (2011)
Training disaster communication by means of serious games in virtual environmentsEntertain. Comput., 2
Barbara Reynolds, Matthew Seeger (2005)
Crisis and Emergency Risk Communication as an Integrative ModelJournal of Health Communication, 10
[In this chapter, we will describe an example of ICT rule-based EduRPG designed to train soft skills in general and primarily focusing on communication in the context of disaster management.]
Published: Dec 16, 2016
Keywords: Risk Communication; Crisis Management; Game Design; Hazard Risk; Soft Skill
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.