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[Researchers have recognized the lack of systematic investigation on the integration of digital games into the classroom. In this study, a semi-structured interview is used to gain insights from four instructors into their teaching practices of integrating the Variant game into STEM classes. Thematic analysis is used to generate codes, define themes, and produce the reports in this study. The findings of the study indicate that the successful integration of digital games into the classroom expects instructors to be aware that educational digital games are designed for learning purposes and to modify teaching methods as needed before the implementation. In addition, instructors should facilitate a game-based learning process during the implementation and evaluate the implementation process for future improvement. The authors suggest that instructors’ deep understanding of the relationship between content, teaching, and the game is a critical factor that contributes to effective game-based learning.]
Published: Aug 3, 2021
Keywords: Digital games; Game-based learning; Technology integration; Thematic analysis
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