Access the full text.
Sign up today, get DeepDyve free for 14 days.
DB Clark (2011)
2178Computers and Education, 57
Xin Wei, Jennifer Yu, P. Shattuck, Mary McCracken, J. Blackorby (2013)
Science, Technology, Engineering, and Mathematics (STEM) Participation Among College Students with an Autism Spectrum DisorderJournal of Autism and Developmental Disorders, 43
C. Hmelo‐Silver, R. Azevedo (2006)
Understanding Complex Systems: Some Core ChallengesJournal of the Learning Sciences, 15
B. Reiser (2004)
Scaffolding Complex Learning: The Mechanisms of Structuring and Problematizing Student WorkJournal of the Learning Sciences, 13
M. Hannafin, Susan Land (1997)
The foundations and assumptions of technology-enhanced student-centered learning environmentsInstructional Science, 25
Jeanine DeFalco, Jonathan Rowe, L. Paquette, Vasiliki Georgoulas, K. Brawner, Bradford Mott, R. Baker, James Lester (2017)
Detecting and Addressing Frustration in a Serious Game for Military TrainingInternational Journal of Artificial Intelligence in Education, 28
M. Honey, M. Hilton (2011)
Learning Science through Computer Games and Simulations.
Fengfeng Ke (2019)
Mathematical problem solving and learning in an architecture-themed epistemic gameEducational Technology Research and Development
M. Kozhevnikov, M. Hegarty, R. Mayer (2002)
Revising the Visualizer-Verbalizer Dimension: Evidence for Two Types of VisualizersCognition and Instruction, 20
Michael Timms, B. McLaren, Kim Luttgen (2014)
Using Bayes Nets in the Voyage to Galapagos Intelligent Learning Environment
S. Puntambekar, R. Hubscher (2005)
Tools for Scaffolding Students in a Complex Learning Environment: What Have We Gained and What Have We Missed?Educational Psychologist, 40
Douglas Clark, Brian Nelson, Hsin‐Yi Chang, Mario Martinez-Garza, K. Slack, C. D'Angelo (2011)
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United StatesComput. Educ., 57
Fengfeng Ke, V. Shute, K. Clark, G. Erlebacher (2018)
Interdisciplinary Design of Game-based Learning PlatformsAdvances in Game-Based Learning
Xin Wei, Jennifer Yu, P. Shattuck, J. Blackorby (2017)
High School Math and Science Preparation and Postsecondary STEM Participation for Students With an Autism Spectrum DisorderFocus on Autism and Other Developmental Disabilities, 32
Fengfeng Ke, V. Shute, K. Clark, G. Erlebacher (2018)
An Evolving Design Framework for Game-Based Learning PlatformsInterdisciplinary Design of Game-based Learning Platforms
M. Hegarty, R. Mayer, C. Monk (1995)
Comprehension of arithmetic word problems: A comparison of successful and unsuccessful problem solvers.Journal of Educational Psychology, 87
R. Mayer (1983)
Thinking, Problem Solving, Cognition
H. Geurts, B. Corbett, M. Solomon (2009)
The paradox of cognitive flexibility in autismTrends in Cognitive Sciences, 13
Fengfeng Ke (2016)
Designing and integrating purposeful learning in game play: a systematic reviewEducational Technology Research and Development, 64
D. Kirsh (2010)
Thinking with external representationsAI & SOCIETY, 25
S. Parsons, P. Mitchell (2002)
The potential of virtual reality in social skills training for people with autistic spectrum disorders.Journal of intellectual disability research : JIDR, 46 Pt 5
Fengfeng Ke, Kathleen Clark (2018)
Game-Based Multimodal Representations and Mathematical Problem SolvingInternational Journal of Science and Mathematics Education, 18
C. Wieman, W. Adams, K. Perkins (2008)
PhET: Simulations That Enhance LearningScience, 322
S. Freitas (2018)
Are Games Effective Learning Tools? A Review of Educational GamesJ. Educ. Technol. Soc., 21
R Azevedo (2008)
45Educational Technology Research and Development, 56
Kuo-En Chang, L. Wu, Sheng-En Weng, Y. Sung (2012)
Embedding game-based problem-solving phase into problem-posing system for mathematics learningComput. Educ., 58
R. Azevedo, Daniel Moos, J. Greene, Fielding Winters, J. Cromley (2008)
Why is externally-facilitated regulated learning more effective than self-regulated learning with hypermedia?Educational Technology Research and Development, 56
Aiso Heinze, J. Star, L. Verschaffel (2009)
Flexible and adaptive use of strategies and representations in mathematics educationZDM, 41
Fengfeng Ke (2008)
Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluationEducational Technology Research and Development, 56
P. Zelazo, J. Reznick, J. Spinazzola (1998)
Representational flexibility and response control in a multistep multilocation search task.Developmental psychology, 34 2
JaeHwan Byun, Eunmi Joung (2018)
Digital Game-Based Learning for K-12 Mathematics Education: A Meta-Analysis.School Science and Mathematics, 118
KE Chang (2012)
775Computers & Education, 58
K. Hoogland, B. Pepin, A. Bakker, J. Koning, K. Gravemeijer (2016)
Representing contextual mathematical problems in descriptive or depictive form
P. Wouters, H. Oostendorp (2013)
A meta-analytic review of the role of instructional support in game-based learningComput. Educ., 60
Meihua Qian, Karen Clark (2016)
Game-based Learning and 21st century skills: A review of recent researchComput. Hum. Behav., 63
Raymond Duval (2006)
A Cognitive Analysis of Problems of Comprehension in a Learning of MathematicsEducational Studies in Mathematics, 61
J Byun (2018)
113School Science and Mathematics, 118
N. Didehbani, Tandra Allen, M. Kandalaft, Daniel Krawczyk, S. Chapman (2016)
Virtual Reality Social Cognition Training for children with high functioning autismComput. Hum. Behav., 62
Jane Herbert, H. Hayne (2000)
Memory retrieval by 18--30-month-olds: age-related changes in representational flexibility.Developmental psychology, 36 4
F. Happé, U. Frith (2006)
The Weak Coherence Account: Detail-focused Cognitive Style in Autism Spectrum DisordersJournal of Autism and Developmental Disorders, 36
[It is critical to design game and simulation-based learning supports that create deeper learning experiences without compromising flow during gameplay. To be specific, the features of support should cater to the cognitive and affective states of the learners. Although recent research has started to investigate in-game learning supports, design inquiry governing unobtrusive and dynamic learning supports in technology-rich and complex learning environments is still limited. The purpose of this chapter is to present two design cases of simulation-game-based learning platforms integrating dynamic learning support systems, discuss specific challenges that we encountered when incorporating the supports in the platforms, and report how we handled them. The cases described in this chapter present two digital learning platforms designed for authentic and complex problem-solving in STEM education. We will first discuss cognitive scaffolding for mathematical problem representation embedded in an architecture-themed game that promotes middle graders’ mathematical problem-solving. The second case involves providing multiple representations of learning aids incorporated in a virtual-reality simulation to enhance representational flexibility in adolescents with autism spectrum disorder through STEM-related design problem-solving. The chapter will inform instructional designers and educational practitioners on applicable design heuristics of dynamic learning support for a technology-rich, STEM-related learning environment.]
Published: Aug 3, 2021
Keywords: In-game learning support; Dynamic support system; Contextual problem solving; STEM education; Game-based learning; 3D simulation
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.