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Game-based Learning Across the DisciplinesFostering Learning Transfer by Employing a Learning App for Future Preschool Educators in Vocational Schools

Game-based Learning Across the Disciplines: Fostering Learning Transfer by Employing a Learning... [This paper focuses on the development of a learning app in the area of STEM education for future professionals in the area of Early Childhood Education and Care (ECEC). We discuss how differing expectations of various actors have influenced the concept, structure, and content of the app. The app discussed here is part of a project that aims to raise future educators’ levels of awareness of STEM learning opportunities for kindergarten children. A central objective of the project is to facilitate the transfer from vocational schools to practice (and vice versa) as well as the application of the apprentices’ theoretical knowledge (disposition) in the kindergarten (performance). To identify expectations about the app, we conducted workshops and developed questionnaires aimed at users of the app, teachers employing the app in their lessons, experts in early STEM education, and experts in the area of digital media. The results indicate somewhat differing expectations toward a learning app, the need for expertise of many stakeholders, and the need for several rounds of coordination and adjustment of the app.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Game-based Learning Across the DisciplinesFostering Learning Transfer by Employing a Learning App for Future Preschool Educators in Vocational Schools

Part of the Advances in Game-Based Learning Book Series
Editors: Aprea, Carmela; Ifenthaler, Dirk

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References (13)

Publisher
Springer International Publishing
Copyright
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
ISBN
978-3-030-75141-8
Pages
213 –228
DOI
10.1007/978-3-030-75142-5_9
Publisher site
See Chapter on Publisher Site

Abstract

[This paper focuses on the development of a learning app in the area of STEM education for future professionals in the area of Early Childhood Education and Care (ECEC). We discuss how differing expectations of various actors have influenced the concept, structure, and content of the app. The app discussed here is part of a project that aims to raise future educators’ levels of awareness of STEM learning opportunities for kindergarten children. A central objective of the project is to facilitate the transfer from vocational schools to practice (and vice versa) as well as the application of the apprentices’ theoretical knowledge (disposition) in the kindergarten (performance). To identify expectations about the app, we conducted workshops and developed questionnaires aimed at users of the app, teachers employing the app in their lessons, experts in early STEM education, and experts in the area of digital media. The results indicate somewhat differing expectations toward a learning app, the need for expertise of many stakeholders, and the need for several rounds of coordination and adjustment of the app.]

Published: Aug 3, 2021

Keywords: Learning app; STEM education; Preschool teacher education; Game-based learning; Kindergarten

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