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[This paper focuses on the development of a learning app in the area of STEM education for future professionals in the area of Early Childhood Education and Care (ECEC). We discuss how differing expectations of various actors have influenced the concept, structure, and content of the app. The app discussed here is part of a project that aims to raise future educators’ levels of awareness of STEM learning opportunities for kindergarten children. A central objective of the project is to facilitate the transfer from vocational schools to practice (and vice versa) as well as the application of the apprentices’ theoretical knowledge (disposition) in the kindergarten (performance). To identify expectations about the app, we conducted workshops and developed questionnaires aimed at users of the app, teachers employing the app in their lessons, experts in early STEM education, and experts in the area of digital media. The results indicate somewhat differing expectations toward a learning app, the need for expertise of many stakeholders, and the need for several rounds of coordination and adjustment of the app.]
Published: Aug 3, 2021
Keywords: Learning app; STEM education; Preschool teacher education; Game-based learning; Kindergarten
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