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[Recent reviews of quantitative research suggest that some but not all digital games add value when used as pedagogical tools. A more sophisticated cognitive theory of learning is required to guide the advance of educational games through improvements in design, scaffolding, and assessments. This chapter extends and improves existing mental model-based hypotheses about learning in games, particularly in terms of science learning and seeks to conceptualize simulation and game-based learning within a more general two-system theory of human cognition.]
Published: Nov 1, 2016
Keywords: Educational games; Theory of learning; Mental models; Two-system theory of cognition
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