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Instructional Techniques to Facilitate Learning and Motivation of Serious GamesTwo Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games

Instructional Techniques to Facilitate Learning and Motivation of Serious Games: Two Systems, Two... [Recent reviews of quantitative research suggest that some but not all digital games add value when used as pedagogical tools. A more sophisticated cognitive theory of learning is required to guide the advance of educational games through improvements in design, scaffolding, and assessments. This chapter extends and improves existing mental model-based hypotheses about learning in games, particularly in terms of science learning and seeks to conceptualize simulation and game-based learning within a more general two-system theory of human cognition.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Instructional Techniques to Facilitate Learning and Motivation of Serious GamesTwo Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games

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References (65)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2017
ISBN
978-3-319-39296-7
Pages
37 –58
DOI
10.1007/978-3-319-39298-1_3
Publisher site
See Chapter on Publisher Site

Abstract

[Recent reviews of quantitative research suggest that some but not all digital games add value when used as pedagogical tools. A more sophisticated cognitive theory of learning is required to guide the advance of educational games through improvements in design, scaffolding, and assessments. This chapter extends and improves existing mental model-based hypotheses about learning in games, particularly in terms of science learning and seeks to conceptualize simulation and game-based learning within a more general two-system theory of human cognition.]

Published: Nov 1, 2016

Keywords: Educational games; Theory of learning; Mental models; Two-system theory of cognition

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