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Instructional Techniques to Facilitate Learning and Motivation of Serious GamesOverview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games

Instructional Techniques to Facilitate Learning and Motivation of Serious Games: Overview of... [Computer games that are used for the purpose of learning, training, and instruction are often referred to as serious games. The last decade shows a huge increase in empirical studies investigating the learning effectiveness and motivational appeal of serious games. Recent meta-analyses show that serious games are effective compared to traditional instruction but that the effectiveness can be improved. This chapter explores which specific instructional techniques can further improve learning and increase motivation. We define instructional techniques as any adaptation of a feature of the game itself or in the context of the game that influences the selection of relevant information, the organization, and integration of that information and/or the intrinsic motivation of the player. The starting point is a meta-analysis conducted in 2013 that is updated and extended. The meta-analysis has a value-added approach and shows which game features can improve learning and/or increase motivation. The interpretation of the results will yield nine proven effective or promising instructional techniques in terms of learning and/or motivation. This set of nine techniques—content integration, context integration, assessment and adaptivity, level of realism, narration-based techniques, feedback, self-explanation and reflection, collaboration and competition, and modeling—form the basis of this volume, which is closed by a reflection chapter.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Instructional Techniques to Facilitate Learning and Motivation of Serious GamesOverview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games

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References (43)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2017
ISBN
978-3-319-39296-7
Pages
1 –16
DOI
10.1007/978-3-319-39298-1_1
Publisher site
See Chapter on Publisher Site

Abstract

[Computer games that are used for the purpose of learning, training, and instruction are often referred to as serious games. The last decade shows a huge increase in empirical studies investigating the learning effectiveness and motivational appeal of serious games. Recent meta-analyses show that serious games are effective compared to traditional instruction but that the effectiveness can be improved. This chapter explores which specific instructional techniques can further improve learning and increase motivation. We define instructional techniques as any adaptation of a feature of the game itself or in the context of the game that influences the selection of relevant information, the organization, and integration of that information and/or the intrinsic motivation of the player. The starting point is a meta-analysis conducted in 2013 that is updated and extended. The meta-analysis has a value-added approach and shows which game features can improve learning and/or increase motivation. The interpretation of the results will yield nine proven effective or promising instructional techniques in terms of learning and/or motivation. This set of nine techniques—content integration, context integration, assessment and adaptivity, level of realism, narration-based techniques, feedback, self-explanation and reflection, collaboration and competition, and modeling—form the basis of this volume, which is closed by a reflection chapter.]

Published: Nov 1, 2016

Keywords: Instructional techniques; Serious games; Learning; Motivation; Meta-analysis

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