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Interdisciplinary Design of Game-based Learning PlatformsChronicle of Designing a Game-Based Learning Platform

Interdisciplinary Design of Game-based Learning Platforms: Chronicle of Designing a Game-Based... [Our phenomenological examination of learning game design is situated in a four-year, longitudinal design-based research project that encompasses iterative design processes to develop, refine, and study a game-based learning platform called E-Rebuild. This chapter presents an introductory overview of the four facets of the interdisciplinary educational game design—interdisciplinary collaboration, learning-play integration, integrative task and assessment design, and game-based learning support. We then provide a design chronicle of E-Rebuild as the key setting of the phenomenon examined, by explaining its iterative design, testing, and refining processes. The authors’ researcher positionality and reflective summaries of design experiences are presented as well.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Interdisciplinary Design of Game-based Learning PlatformsChronicle of Designing a Game-Based Learning Platform

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References (10)

Publisher
Springer International Publishing
Copyright
© Springer Nature Switzerland AG 2019
ISBN
978-3-030-04338-4
Pages
15 –50
DOI
10.1007/978-3-030-04339-1_2
Publisher site
See Chapter on Publisher Site

Abstract

[Our phenomenological examination of learning game design is situated in a four-year, longitudinal design-based research project that encompasses iterative design processes to develop, refine, and study a game-based learning platform called E-Rebuild. This chapter presents an introductory overview of the four facets of the interdisciplinary educational game design—interdisciplinary collaboration, learning-play integration, integrative task and assessment design, and game-based learning support. We then provide a design chronicle of E-Rebuild as the key setting of the phenomenon examined, by explaining its iterative design, testing, and refining processes. The authors’ researcher positionality and reflective summaries of design experiences are presented as well.]

Published: Dec 8, 2018

Keywords: Interdisciplinary design; Gameplay; Integrative design; Game-based learning support; Design chronicle

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