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Learning GamesAnytown: A Literacy Game and Its Background

Learning Games: Anytown: A Literacy Game and Its Background [This chapter describes the background of our first learning game Anytown that emerged from the Quest Atlantis National Science Foundation project. We explain the development of the narrative at that time as it evolved from the early comics, book, as well as other projects that influenced the design of the literacy learning game. Further, the history of the designers and its impact on the outcome of the story and game content are also explored.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Learning GamesAnytown: A Literacy Game and Its Background

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References (7)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2017
ISBN
978-3-319-46827-3
Pages
105 –116
DOI
10.1007/978-3-319-46829-7_8
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter describes the background of our first learning game Anytown that emerged from the Quest Atlantis National Science Foundation project. We explain the development of the narrative at that time as it evolved from the early comics, book, as well as other projects that influenced the design of the literacy learning game. Further, the history of the designers and its impact on the outcome of the story and game content are also explored.]

Published: Jun 17, 2017

Keywords: Learning games; Design; Quest Atlantis; Narrative; Story; Context; Development tool; Anytown

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