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[This chapter describes the background of our first learning game Anytown that emerged from the Quest Atlantis National Science Foundation project. We explain the development of the narrative at that time as it evolved from the early comics, book, as well as other projects that influenced the design of the literacy learning game. Further, the history of the designers and its impact on the outcome of the story and game content are also explored.]
Published: Jun 17, 2017
Keywords: Learning games; Design; Quest Atlantis; Narrative; Story; Context; Development tool; Anytown
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