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Learning GamesMedia, Method, and Anytown’s Instructional Design

Learning Games: Media, Method, and Anytown’s Instructional Design [The majority of pieces written about learning games fail to explain how and why students are expected to learn through interactions with either the media or the instructional method employed. The purpose of this chapter is to explain the complex relationships among media, method, and the specific design of learning activities in the Anytown educational game as an example of the kinds of thinking designers should employ when building educational games. We explain the broad development process with specific examples used to match narrative and learning activity to provide meaningful play to students, along with some notes about our own challenges stemming from available technology tools at that time.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Learning GamesMedia, Method, and Anytown’s Instructional Design

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References (11)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2017
ISBN
978-3-319-46827-3
Pages
133 –152
DOI
10.1007/978-3-319-46829-7_10
Publisher site
See Chapter on Publisher Site

Abstract

[The majority of pieces written about learning games fail to explain how and why students are expected to learn through interactions with either the media or the instructional method employed. The purpose of this chapter is to explain the complex relationships among media, method, and the specific design of learning activities in the Anytown educational game as an example of the kinds of thinking designers should employ when building educational games. We explain the broad development process with specific examples used to match narrative and learning activity to provide meaningful play to students, along with some notes about our own challenges stemming from available technology tools at that time.]

Published: Jun 17, 2017

Keywords: Learning games; Media vs. method; Simulation; Literacy; Learning expectations; Audience analysis; Media affordances and learning affordances; Blending learning and game; Instructional design; Anytown

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