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Learning GamesShould I Really Use or Design a Learning Game?

Learning Games: Should I Really Use or Design a Learning Game? [In the field of learning technologies, there is often the idea that because technology is available, it should be used. We take the view that technologies such as games should be evaluated mindfully to determine whether they are appropriate to the instructor and students through a strong process of front-end analysis. This chapter walks readers through a quick process of audience analysis we have used with a goal of determining whether an existing game should be used or designers should move forward with developing a learning game.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Learning GamesShould I Really Use or Design a Learning Game?

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References (2)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2017
ISBN
978-3-319-46827-3
Pages
67 –73
DOI
10.1007/978-3-319-46829-7_5
Publisher site
See Chapter on Publisher Site

Abstract

[In the field of learning technologies, there is often the idea that because technology is available, it should be used. We take the view that technologies such as games should be evaluated mindfully to determine whether they are appropriate to the instructor and students through a strong process of front-end analysis. This chapter walks readers through a quick process of audience analysis we have used with a goal of determining whether an existing game should be used or designers should move forward with developing a learning game.]

Published: Jun 17, 2017

Keywords: Learning games; Instructor choice; Decisions about use; Audience analysis; Research support

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