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Learning GamesThe Core Anytown Design and Development Process

Learning Games: The Core Anytown Design and Development Process [This chapter provides an in-depth description of the design process used to create the Anytown literacy learning game. Here, we detail the ADDIE model approach used to broadly guide the creation of content in order to match a social constructivist pedagogy with the learning affordances of game. We explain the virtual and real world relationships that were expected to contextualize learning and foster transfer between the digital environment and real world practices.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Learning GamesThe Core Anytown Design and Development Process

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References (4)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2017
ISBN
978-3-319-46827-3
Pages
117 –131
DOI
10.1007/978-3-319-46829-7_9
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter provides an in-depth description of the design process used to create the Anytown literacy learning game. Here, we detail the ADDIE model approach used to broadly guide the creation of content in order to match a social constructivist pedagogy with the learning affordances of game. We explain the virtual and real world relationships that were expected to contextualize learning and foster transfer between the digital environment and real world practices.]

Published: Jun 17, 2017

Keywords: Learning games; ADDIE design model; Audience analysis; Process model; Development; Narrative design; Learning theory; Instructional design; Anytown

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