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Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification2014 47th Hawaii International Conference on System Sciences
[This chapter explores three main approaches related to the instructional design of learning games. We first examine the common method of taking an existing, non-educational game and wrapping educational activities around it, followed by another technique that takes boring content and wraps a game narrative around it. We conclude with the authors’ own method of building learning games using a bottom-up approach that blends instructional design and merges it with media, learning, and the motivational commonly found in games.]
Published: Jun 17, 2017
Keywords: Learning games; Design approaches; Processes; Gamification; Commercial games; Academic games; Audience analysis; Middle Way design; Usability
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