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Learning GamesThree Approaches to Designing Games for Learners

Learning Games: Three Approaches to Designing Games for Learners [This chapter explores three main approaches related to the instructional design of learning games. We first examine the common method of taking an existing, non-educational game and wrapping educational activities around it, followed by another technique that takes boring content and wraps a game narrative around it. We conclude with the authors’ own method of building learning games using a bottom-up approach that blends instructional design and merges it with media, learning, and the motivational commonly found in games.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Learning GamesThree Approaches to Designing Games for Learners

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References (9)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2017
ISBN
978-3-319-46827-3
Pages
85 –104
DOI
10.1007/978-3-319-46829-7_7
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter explores three main approaches related to the instructional design of learning games. We first examine the common method of taking an existing, non-educational game and wrapping educational activities around it, followed by another technique that takes boring content and wraps a game narrative around it. We conclude with the authors’ own method of building learning games using a bottom-up approach that blends instructional design and merges it with media, learning, and the motivational commonly found in games.]

Published: Jun 17, 2017

Keywords: Learning games; Design approaches; Processes; Gamification; Commercial games; Academic games; Audience analysis; Middle Way design; Usability

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