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[This chapter examines how learning games are defined theoretically and pedagogically. It explores the relationship between simulation and game through examples from commercial and academically produced digital tools. Concepts of virtual vs. real and media vs. method that continue to be central concerns in the field of learning technologies are also discussed.]
Published: Jun 17, 2017
Keywords: Learning games; Definitions; Philosophy; Education; Media vs. method; Simulation; Real vs. virtual; Design; Development
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