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[This chapter looks into the explanations from the field of education as to why and how learning is expected to take place as a result of interaction with a game. This discussion focuses mainly on behaviorist, cognitivist, and the constructivist pedagogical orientations, providing examples from commercial games and the authors’ experiences playing and designing their own.]
Published: Jun 17, 2017
Keywords: Games; Psychology; Cognition; Learning theory; Philosophy; Behaviorism; Constructivism; Affordances; Design; Learning
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