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Pervasive DisplaysResearch Tools and Techniques

Pervasive Displays: Research Tools and Techniques CHAPTER 7 7.1 INTRODUCTION Pervasive displays represent a young and exciting area of research. In many areas of computer science there are well-accepted research tools and techniques that are used to help answer common research questions. For example, most networking researchers will be very familiar with packet sniffers and network simulation tools such as ns-2/ns-3, while database and file systems researchers will have used a wide range of benchmarking tools on standard data sets. For researchers in pervasive displays, however, the choice of tools and techniques is much less obvious—there are no widely accepted test data sets, tools or techniques. Indeed, researching pervasive display systems is extremely challenging for a number of reasons. First, there is often no single goal that pervasive displays (or their content) try to achieve. Ads most likely strive to maximize public attention, interactive games may want to create an engaging experience, informative applications such as a public transport schedule may aim at maximizing usability and some displays may be designed to fade into the background, just presenting ambient information. Hence, metrics for display systems need to cope with different content, situations and purposes if meaningful comparisons are to be made. Second, pervasive display systems http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

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Publisher
Springer International Publishing
Copyright
© Springer Nature Switzerland AG 2014
ISBN
978-3-031-01356-0
Pages
69 –77
DOI
10.1007/978-3-031-02484-9_7
Publisher site
See Chapter on Publisher Site

Abstract

CHAPTER 7 7.1 INTRODUCTION Pervasive displays represent a young and exciting area of research. In many areas of computer science there are well-accepted research tools and techniques that are used to help answer common research questions. For example, most networking researchers will be very familiar with packet sniffers and network simulation tools such as ns-2/ns-3, while database and file systems researchers will have used a wide range of benchmarking tools on standard data sets. For researchers in pervasive displays, however, the choice of tools and techniques is much less obvious—there are no widely accepted test data sets, tools or techniques. Indeed, researching pervasive display systems is extremely challenging for a number of reasons. First, there is often no single goal that pervasive displays (or their content) try to achieve. Ads most likely strive to maximize public attention, interactive games may want to create an engaging experience, informative applications such as a public transport schedule may aim at maximizing usability and some displays may be designed to fade into the background, just presenting ambient information. Hence, metrics for display systems need to cope with different content, situations and purposes if meaningful comparisons are to be made. Second, pervasive display systems

Published: Jan 1, 2014

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