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Serious Games AnalyticsA Game Design Methodology for Generating a Psychological Profile of Players

Serious Games Analytics: A Game Design Methodology for Generating a Psychological Profile of Players [Can we track the psychological traits or the profile of a player during gameplay, at least when the player is engaged in a ludic experience? We propose a game design methodology dedicated to the generation of a psychological profile of the player. Our experiment, a vocational guidance game, was created in collaboration with academic experts and industry game developers. Our first results form the basis for exploration of a field at the crossover of computer science (in particular, game design), psychology, and cognitive science.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Serious Games AnalyticsA Game Design Methodology for Generating a Psychological Profile of Players

Part of the Advances in Game-Based Learning Book Series
Editors: Loh, Christian Sebastian; Sheng, Yanyan; Ifenthaler, Dirk
Serious Games Analytics — Mar 13, 2015

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References (11)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2015
ISBN
978-3-319-05833-7
Pages
363 –380
DOI
10.1007/978-3-319-05834-4_16
Publisher site
See Chapter on Publisher Site

Abstract

[Can we track the psychological traits or the profile of a player during gameplay, at least when the player is engaged in a ludic experience? We propose a game design methodology dedicated to the generation of a psychological profile of the player. Our experiment, a vocational guidance game, was created in collaboration with academic experts and industry game developers. Our first results form the basis for exploration of a field at the crossover of computer science (in particular, game design), psychology, and cognitive science.]

Published: Mar 13, 2015

Keywords: Game design; Player profiling; Player model; Psychological profile; Vocational guidance; Holland model

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