Access the full text.
Sign up today, get DeepDyve free for 14 days.
K. Andrews, Martin Wohlfahrt, G. Wurzinger (2009)
Visual Graph Comparison2009 13th International Conference Information Visualisation
F. Bellotti, B. Kapralos, Kiju Lee, P. Moreno-Ger, Riccardo Berta (2013)
Assessment in and of Serious Games: An OverviewAdv. Hum. Comput. Interact., 2013
Richard Eck (2010)
Gaming and Cognition: Theories and Practice from the Learning Sciences
T. Munzner, François Guimbretière, S. Tasiran, Li Zhang, Yunhong Zhou (2003)
TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibilityACM SIGGRAPH 2003 Papers
Charles Perin, Romain Vuillemot, Jean-Daniel Fekete (2013)
SoccerStories: A Kick-off for Visual Soccer AnalysisIEEE Transactions on Visualization and Computer Graphics, 19
A. Inselberg (1985)
The plane with parallel coordinatesThe Visual Computer, 1
U. Brandes, S. Corman (2003)
Visual Unrolling of Network Evolution and the Analysis of Dynamic Discourse†Information Visualization, 2
P. Shah, J. Hoeffner (2002)
Review of Graph Comprehension Research: Implications for InstructionEducational Psychology Review, 14
T. Mehigan, M. Barry, Aidan Kehoe, I. Pitt (2011)
Using eye tracking technology to identify visual and verbal learners2011 IEEE International Conference on Multimedia and Expo
Kate Peirce, E. Edwards (1988)
Children's construction of fantasy stories: Gender differences in conflict resolution strategiesSex Roles, 18
Fares Kayali, Günter Wallner, Simone Kriglstein, G. Bauer, Daniel Martinek, H. Hlavacs, Peter Purgathofer, R. Wölfle (2014)
A Case Study of a Learning Game about the Internet
L. Anolli, L. Confalonieri (2011)
Learning, dynamic assessment and Serious Games
Waqas Javed, N. Elmqvist (2012)
Exploring the design space of composite visualization2012 IEEE Pacific Visualization Symposium
Félix García, Sol García-Martínez, Eva Navarrete-Ibañez, Mª Cervelló-Donderis (2013)
Designing Serious Games for getting transferable skills in training settingsInteraction Design and Architecture(s), 19
U. Brandes, Tim Dwyer, F. Schreiber (2003)
Visualizing Related Metabolic Pathways in Two and a Half Dimensions
V. Shute, M. Ventura, Malcolm Bauer, Diego (2009)
Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and Grow
T. Connolly, M. Stansfield, L. Boyle (2009)
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Bill Ferster (2012)
Interactive Visualization: Insight through Inquiry
P. Moreno-Ger, J. Torrente, Y. Hsieh, W. Lester (2012)
Usability Testing for Serious Games: Making Informed Design Decisions with User DataAdv. Hum. Comput. Interact., 2012
Anders Drachen, Alessandro Canossa (2011)
Evaluating motion: spatial user behaviour in virtual environmentsInt. J. Arts Technol., 4
Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popovic (2010)
Gameplay analysis through state projection
Simone Kriglstein, M. Pohl, M. Smuc (2014)
Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data
A. Griffin, A. MacEachren, F. Hardisty, E. Steiner, Bonan Li (2006)
A Comparison of Animated Maps with Static Small-Multiple Maps for Visually Identifying Space-Time ClustersAnnals of the Association of American Geographers, 96
Tilo Hartmann, C. Klimmt (2006)
Gender and Computer Games: Exploring Females' DislikesJ. Comput. Mediat. Commun., 11
C. Heeter, Yu-Hao Lee, Brian Magerko, B. Medler (2011)
Impacts of Forced Serious Game Play on Vulnerable SubgroupsInt. J. Gaming Comput. Mediat. Simulations, 3
Tim Dwyer, Seok-Hee Hong, Dirk Koschützki, F. Schreiber, Kai Xu (2006)
Visual analysis of network centralities
S. Freitas, S. Jarvis (2006)
A framework for developing serious games to meet learner needs
K. Becker, J. Parker (2011)
The Guide to Computer Simulations and Games
Panagiotis Ritsos, Jonathan Roberts (2014)
Towards more Visual Analytics in Learning Analytics
Sten Govaerts, K. Verbert, J. Klerkx, E. Duval (2010)
Visualizing Activities for Self-reflection and Awareness
W. Arthur, Mark Strong, Jeffrey Jordan, John Williamson, W. Shebilske, J. Regian (1995)
Visual attention: Individual differences in training and predicting complex task performanceActa Psychologica, 88
Günter Wallner (2013)
Play-Graph: A methodology and visualization approach for the analysis of gameplay data
M. Desmarais, Fran Lemieux (2013)
Clustering and Visualizing Study State Sequences
P. Federico, W. Aigner, S. Miksch, F. Windhager, L. Zenk (2011)
A visual analytics approach to dynamic social networks
Jonathan Rowe, Lucy Shores, Bradford Mott, James Lester (2010)
Individual differences in gameplay and learning: a narrative-centered learning perspective
Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic (2011)
Feature-based projections for effective playtrace analysis
Danny Holten, J. Wijk (2008)
Visual Comparison of Hierarchically Organized DataComputer Graphics Forum, 27
Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic (2013)
The effects of age on player behavior in educational games
John Guerra-Gomez, Audra Buck-Coleman, M. Pack, C. Plaisant, B. Shneiderman (2013)
TreeVersity: Interactive Visualizations for Comparing Hierarchical Data SetsTransportation Research Record, 2392
Günter Wallner, Simone Kriglstein (2012)
A spatiotemporal visualization approach for the analysis of gameplay dataProceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ángel Serrano, J. Torrente, P. Moreno-Ger, Baltasar Fernandez-Manjon (2013)
Virtual Worlds for Serious Applications ( VS-GAMES ' 12 ) Tracing a little for big Improvements : Application of Learning Analytics and Videogames for Student Assessment
Simone Kriglstein, Günter Wallner, S. Rinderle-Ma (2013)
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic
M. Minović, M. Milovanović (2013)
Real-time learning analytics in educational games
Read OnlineHandbook (2012)
Handbook of Research on Educational Communications and Technology, 3rd Edition
Günter Wallner, Simone Kriglstein (2012)
DOGeometry: teaching geometry through play
Brian Magerko, C. Heeter, B. Medler (2010)
Different strokes for different folks: Tapping into the hidden potential of serious games
Nathan Yau (2011)
Visualize This: The FlowingData Guide to Design, Visualization, and Statistics
Martin Graham, J. Kennedy (2010)
A Survey of Multiple Tree VisualisationInformation Visualization, 9
E. Tufte (1990)
Envisioning Information
C. Loh, Yanyan Sheng (2015)
Measuring the (dis-)similarity between expert and novice behaviors as serious games analyticsEducation and Information Technologies, 20
Sten Govaerts, K. Verbert, E. Duval, A. Pardo (2012)
The student activity meter for awareness and self-reflectionCHI '12 Extended Abstracts on Human Factors in Computing Systems
E. Duval (2011)
Attention please!: learning analytics for visualization and recommendationProceedings of the 1st International Conference on Learning Analytics and Knowledge
G. Robertson, R. Fernandez, Danyel Fisher, Bongshin Lee, J. Stasko (2008)
Effectiveness of Animation in Trend VisualizationIEEE Transactions on Visualization and Computer Graphics, 14
S. Freitas, M. Oliver (2006)
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?Comput. Educ., 46
K. Verbert, Sten Govaerts, E. Duval, José Santos, F. Assche, Gonzalo Parra, J. Klerkx (2014)
Learning dashboards: an overview and future research opportunitiesPersonal and Ubiquitous Computing, 18
J. Wijk (2005)
The value of visualizationVIS 05. IEEE Visualization, 2005.
C. Loh (2012)
Information Trails: In-Process Assessment of Game-Based Learning
H. Gelderblom, P. Kotzé (2009)
Ten design lessons from the literature on child development and children's use of technology
S. Warren, Greg Jones, Lin Lin (2011)
Usability and Play Testing
M. Ward (2002)
A Taxonomy of Glyph Placement Strategies for Multidimensional Data VisualizationInformation Visualization, 1
Christina Steiner, M. Kickmeier-Rust, D. Albert (2009)
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
D. Ketelhut (2007)
The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual EnvironmentJournal of Science Education and Technology, 16
Ali Fardinpour, Torsten Reiners, H. Dreher (2013)
Action-Based Learning Assessment Method (ALAM) in Virtual Training Environments
P. Wouters, E. Spek, H. Oostendorp (2009)
Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective
T. Urness, V. Interrante, I. Marusic, E. Longmire, B. Ganapathisubramani (2003)
Effectively visualizing multi-valued flow data using color and textureIEEE Visualization, 2003. VIS 2003.
Hannah Pileggi, Charles Stolper, J. Boyle, J. Stasko (2012)
SnapShot: Visualization to Propel Ice Hockey AnalyticsIEEE Transactions on Visualization and Computer Graphics, 18
Fabian Beck, Michael Burch, S. Diehl, D. Weiskopf (2014)
The State of the Art in Visualizing Dynamic Graphs
Günter Wallner, Simone Kriglstein (2013)
Visualization-based analysis of gameplay data - A review of literatureEntertain. Comput., 4
S. Dawson (2010)
'Seeing' the learning community: An exploration of the development of a resource for monitoring online student networkingBr. J. Educ. Technol., 41
Jonathan Roberts (2004)
Exploratory Visualization with Multiple Linked Views
I. Boyandin, E. Bertini, D. Lalanne (2012)
A Qualitative Study on the Exploration of Temporal Changes in Flow Maps with Animation and Small‐MultiplesComputer Graphics Forum, 31
Tanner Olsen, Katelyn Procci, C. Bowers (2011)
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
H. Piringer, Stephan Pajer, Wolfgang Berger, H. Teichmann (2012)
Comparative Visual Analysis of 2D Function EnsemblesComputer Graphics Forum, 31
D. Archambault, H. Purchase, Bruno Pinaud (2011)
Animation, Small Multiples, and the Effect of Mental Map Preservation in Dynamic GraphsIEEE Transactions on Visualization and Computer Graphics, 17
J. Plass, B. Homer, C. Kinzer, Y. Chang, Jonathan Frye, Walter Kaczetow, K. Isbister, K. Perlin (2013)
Metrics in Simulations and Games for Learning
D. Gašević, S. Dawson, George Siemens (2015)
Let’s not forget: Learning analytics are about learningTechTrends, 59
J. Klerkx, K. Verbert, E. Duval (2014)
Enhancing Learning with Visualization Techniques
K. Kiili, H. Ketamo, M. Kickmeier-Rust (2014)
Evaluating the usefulness of Eye Tracking in Game-based LearningInt. J. Serious Games, 1
C. Stewart, Dave Hart, Donald Berry, G. Olsen, E. Wernert, William Fischer (2001)
Parallel Implementation and Performance of FastDNAml - A Program for Maximum Likelihood Phylogenetic InferenceACM/IEEE SC 2001 Conference (SC'01)
Jennifer Vogtmann (2015)
Learning by playing
W. Westera, R. Nadolski, Hans Hummel (2014)
Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and LearningInt. J. Serious Games, 1
C. Tominski, Petra Schulze-Wollgast, H. Schumann (2005)
3D information visualization for time dependent data on mapsNinth International Conference on Information Visualisation (IV'05)
Michael Gleicher, Danielle Albers, Rick Walker, Ilir Jusufi, C. Hansen, Jonathan Roberts (2011)
Visual comparison for information visualizationInformation Visualization, 10
James Miller (2007)
Attribute Blocks: Visualizing Multiple Continuously Defined AttributesIEEE Computer Graphics and Applications, 27
W. Kriz, J. Hense (2006)
Theory-oriented evaluation for the design of and research in gaming and simulationSimulation & Gaming, 37
C. Erten, S. Kobourov, Vu Le, Armand Navabi (2003)
Simultaneous Graph Drawing: Layout Algorithms and Visualization Schemes
S. Linek, G. Öttl, D. Albert (2010)
Non-invasive data tracking in educational games: Combination of logfiles and natural language processing
[Telemetry opens new possibilities for the assessment of serious games through the continuous, unobtrusive, monitoring of in-game behavior. Data obtained through telemetry thus not only contains information about the outcomes but also about the intermediate processes. In this sense, telemetry data can be of value for various stakeholders of serious games, including developers, educators, and learners themselves to increase the effectiveness of the intervention. In doing so, particular significance should be attached to differences among individuals and demographic groups in order to understand and better accommodate for these variations. However, the large amounts of data gathered via telemetry can make it challenging to derive meaningful information from it. Visualizations can support this process by providing a means to explore, to compare, and to draw insights from the data sets. In this chapter, we discuss three common visual design strategies that facilitate comparative data analysis. Several examples, drawn from the game-based learning literature and related areas as well as two detailed case studies are used to illustrate how these strategies can be leveraged in the context of serious game analytics.]
Published: Mar 13, 2015
Keywords: Game telemetry; Player behavior; Visualization; Visual comparison
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.