Get 20M+ Full-Text Papers For Less Than $1.50/day. Subscribe now for You or Your Team.

Learn More →

Serious Games AnalyticsDesign of Game-Based Stealth Assessment and Learning Support

Serious Games Analytics: Design of Game-Based Stealth Assessment and Learning Support [In this chapter, we describe the processes of designing and validating game-based learning assessment and/or support in two different games—Portal 2 (by Valve Corporation) and Earthquake Rebuild. The games represent cases of possible game-based learning (i.e., domain-generic and domain-specific) and provide good vehicles for testing the design decisions underlying stealth assessment and learning support. The chapter starts with a critical review of prior research on game-based assessment of competencies and learning support mechanisms in games, and then focuses on the particular design processes and findings from our two game cases. The review and findings suggested that process-oriented data mining and learning analytics methods help to capture the complex and open-ended learning trajectories in a game setting. They also illustrated how the evidence-centered assessment design and the learning context/task design should and can be interwoven in the early phase of game development. We conclude with a discussion relevant to developing and integrating the assessment and support of learning into other learning-game platforms.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Serious Games AnalyticsDesign of Game-Based Stealth Assessment and Learning Support

Part of the Advances in Game-Based Learning Book Series
Editors: Loh, Christian Sebastian; Sheng, Yanyan; Ifenthaler, Dirk
Serious Games Analytics — Mar 13, 2015

Loading next page...
 
/lp/springer-journals/serious-games-analytics-design-of-game-based-stealth-assessment-and-nvAoblOs40

References (47)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2015
ISBN
978-3-319-05833-7
Pages
301 –318
DOI
10.1007/978-3-319-05834-4_13
Publisher site
See Chapter on Publisher Site

Abstract

[In this chapter, we describe the processes of designing and validating game-based learning assessment and/or support in two different games—Portal 2 (by Valve Corporation) and Earthquake Rebuild. The games represent cases of possible game-based learning (i.e., domain-generic and domain-specific) and provide good vehicles for testing the design decisions underlying stealth assessment and learning support. The chapter starts with a critical review of prior research on game-based assessment of competencies and learning support mechanisms in games, and then focuses on the particular design processes and findings from our two game cases. The review and findings suggested that process-oriented data mining and learning analytics methods help to capture the complex and open-ended learning trajectories in a game setting. They also illustrated how the evidence-centered assessment design and the learning context/task design should and can be interwoven in the early phase of game development. We conclude with a discussion relevant to developing and integrating the assessment and support of learning into other learning-game platforms.]

Published: Mar 13, 2015

Keywords: Game-based learning assessment; Learning support; Stealth assessment

There are no references for this article.