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Assessment and Learning of Qualitative Physics in Newton's Playground

Assessment and Learning of Qualitative Physics in Newton's Playground Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played Newton's Playground for about 4 hr over the course of 1.5 weeks. Findings include significant pretest–posttest physics gains, and significant relations between in-game indicators and learning. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png The Journal of Educational Research Taylor & Francis

Assessment and Learning of Qualitative Physics in Newton's Playground

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References (30)

Publisher
Taylor & Francis
Copyright
Copyright Taylor & Francis Group, LLC
ISSN
1940-0675
eISSN
0022-0671
DOI
10.1080/00220671.2013.832970
Publisher site
See Article on Publisher Site

Abstract

Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played Newton's Playground for about 4 hr over the course of 1.5 weeks. Findings include significant pretest–posttest physics gains, and significant relations between in-game indicators and learning.

Journal

The Journal of Educational ResearchTaylor & Francis

Published: Nov 2, 2013

Keywords: learning in games; qualitative physics; stealth assessment

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