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Why so serious? On the relation of serious games and learning

Why so serious? On the relation of serious games and learning Vol. 4, No. 1 (2010) http://www.eludamos.org Johannes Breuer, Gary Bente Eludamos. Journal for Computer Game Culture. 2010; 4 (1), p. 7-24 Why so serious? On the Relation of Serious Games and Learning JOHANNES BREUER AND GARY BENTE Daughter: Daddy, are these conversations serious? Father: Certainly they are. Daughter: They’re not a sort of game that you play with me? Father: God forbid… but they are a sort of game that we play together Daughter: Then they’re not serious! (Bateson 1953) Serious games have become both a growing market in the video games industry (Alvarez and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al. 2009). While the vast majority of these games are targeted at learning and education, many studies and texts on serious games lack overviews of the possibilities of using serious games for learning. To address this issue we performed a literature review and looked at existing definitions of games in general and serious games in particular. The inconsistencies and shortcomings of existing definitions and typologies are discussed in this paper and more adaptable and open classifications are presented. We suggest design and implementation strategies that allow the integration of commercial http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Eludamos Journal for Computer Game Culture Unpaywall

Why so serious? On the relation of serious games and learning

Eludamos Journal for Computer Game CultureApr 26, 2010
19 pages

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Publisher
Unpaywall
ISSN
1866-6124
DOI
10.7557/23.6111
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Abstract

Vol. 4, No. 1 (2010) http://www.eludamos.org Johannes Breuer, Gary Bente Eludamos. Journal for Computer Game Culture. 2010; 4 (1), p. 7-24 Why so serious? On the Relation of Serious Games and Learning JOHANNES BREUER AND GARY BENTE Daughter: Daddy, are these conversations serious? Father: Certainly they are. Daughter: They’re not a sort of game that you play with me? Father: God forbid… but they are a sort of game that we play together Daughter: Then they’re not serious! (Bateson 1953) Serious games have become both a growing market in the video games industry (Alvarez and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al. 2009). While the vast majority of these games are targeted at learning and education, many studies and texts on serious games lack overviews of the possibilities of using serious games for learning. To address this issue we performed a literature review and looked at existing definitions of games in general and serious games in particular. The inconsistencies and shortcomings of existing definitions and typologies are discussed in this paper and more adaptable and open classifications are presented. We suggest design and implementation strategies that allow the integration of commercial

Journal

Eludamos Journal for Computer Game CultureUnpaywall

Published: Apr 26, 2010

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